3-D and the Cinema of Distractions: The Rise of 3-D as a Gimmick, and Its Inevitable Fall

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  • 3-D has had a long and tempestuous relationship with mainstream cinema. From its early days as a parlour attraction to its use as a gimmick in the huge Hollywood blockbusters now being made, the cinematic standardization of 3-D has always been in question due to its cycle of success and failure. By examining what factors influenced the decline of other film gimmicks—notably economics, technology, and psychology—and examining how closely 3-D is being affected by those same pitfalls, it is determined that 3-D is seeing yet another downfall. The reason for the consistent renaissance of 3-D technology in particular is also considered, as the industry is doubtlessly using it as a stepping-stone for the development of cinema as a form of virtual reality.

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  • Copyright © 2015 the author(s). Theses may be used for non-commercial research, educational, or related academic purposes only. Such uses include personal study, research, scholarship, and teaching. Theses may only be shared by linking to Carleton University Institutional Repository and no part may be used without proper attribution to the author. No part may be used for commercial purposes directly or indirectly via a for-profit platform; no adaptation or derivative works are permitted without consent from the copyright owner.

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  • 2015

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