Simulating human visual imagination: Scaling and placement of objects in procedural generation of 3D scenes
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Although there is already quite a bit of research on the uses of imagination, there is a gap involving how exactly mental images are created (Davies et al., 2011), and more specifically, how humans imagine scenes. This thesis describes the placement and scaling of objects in the creation of scenes in the visual imagination. To examine this topic, I created 30 images in Unity using scene descriptions generated by SOILIE 3D and 30 images that applied additional constraints based on an improved model of placement and scaling of objects. Contrasting these pairs illustrates the key aspects of human scene creation and demonstrates that my model is more realistic. While the previous model was too theoretical and failed to take many aspects of human cognition into account, applying research in neuroscience and human scene understanding has allowed for an improved model that is more consistent with a human perspective of scenes.
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Copyright © 2021 the author(s). Theses may be used for non-commercial research, educational, or related academic purposes only. Such uses include personal study, research, scholarship, and teaching. Theses may only be shared by linking to Carleton University Institutional Repository and no part may be used without proper attribution to the author. No part may be used for commercial purposes directly or indirectly via a for-profit platform; no adaptation or derivative works are permitted without consent from the copyright owner.
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- 2021
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bourque-simulatinghumanvisualimaginationscalingand.pdf | 2023-05-05 | Public | Download |