Although there is already quite a bit of research on the uses of imagination, there is a gap involving how exactly mental images are created (Davies et al., 2011), and more specifically, how humans imagine scenes. This thesis describes the placement and scaling of objects in the creation of scenes in the visual imagination. To examine this topic, I created 30 images in Unity using scene descriptions generated by SOILIE 3D and 30 images that applied additional constraints based on an improved model of placement and scaling of objects. Contrasting these pairs illustrates the key aspects of human scene creation and demonstrates that my model is more realistic. While the previous model was too theoretical and failed to take many aspects of human cognition into account, applying research in neuroscience and human scene understanding has allowed for an improved model that is more consistent with a human perspective of scenes.