Creating 3D Human Character Mesh Prototypes from a Single Front-View Sketch

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  • 3D character modeling, a vital part in film and video game production, is a process that starts by blocking out the basic geometry of a character, which is then transformed into a detailed and enhanced mesh. This process can be a long and daunting task to novice modelers. As a result, extensive research in the area of sketch-based modeling has focused on finding solutions that facilitate this process.We developed a sketch-based modeling system that constructs the basic 3D geometry of a human character mesh based on a single front-view sketch and minimal user interaction through a simple interface. The main objective of this system is to help novice modelers by automating the initial phase of the modeling process with the aid of an intuitive user interface, and to construct a basic mesh with suitable structure that conforms to common modeling techniques.

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  • Copyright © 2016 the author(s). Theses may be used for non-commercial research, educational, or related academic purposes only. Such uses include personal study, research, scholarship, and teaching. Theses may only be shared by linking to Carleton University Institutional Repository and no part may be used without proper attribution to the author. No part may be used for commercial purposes directly or indirectly via a for-profit platform; no adaptation or derivative works are permitted without consent from the copyright owner.

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  • 2016

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