Selection Performance Using a Smartphone in VR with Redirected Input
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We present a method to track a smartphone in VR using a fiducial marker displayed on the screen. Using WebRTC transmission protocol, we capture input on the smartphone touchscreen as well as the screen contents, copying them to a virtual representation in VR. We present two Fitts' law experiments assessing the performance of selecting targets displayed on the virtual smartphone screen using this method. The first compares direct vs. indirect input (i.e., virtual smartphone co-located with the physical smartphone, or not), and reveals there is no difference in performance due to input indirection. The second experiment assesses the influence of input scaling, i.e., decoupling the virtual cursor from the actual finger position on the smartphone screen so as to provide a larger virtual tactile surface. Results indicate a small effect for extreme scale factors. We discuss implications for the use of smartphones as input devices in VR.
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Copyright © 2021 the author(s). Theses may be used for non-commercial research, educational, or related academic purposes only. Such uses include personal study, research, scholarship, and teaching. Theses may only be shared by linking to Carleton University Institutional Repository and no part may be used without proper attribution to the author. No part may be used for commercial purposes directly or indirectly via a for-profit platform; no adaptation or derivative works are permitted without consent from the copyright owner.
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- 2021
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kyian-selectionperformanceusingasmartphoneinvrwith.pdf | 2023-05-05 | Public | Download |