Text Entry in Virtual Reality; Implementation of FLIK method and Text Entry Test-bed

It appears your Web browser is not configured to display PDF files. Download adobe Acrobat or click here to download the PDF file.

Click here to download the PDF file.


Soto, Eduardo Alberto




We present new testing software for text entry techniques. Text entry is the act of entering text via some interaction technique into a machine or monitor, common text entry techniques are the typical QWERTY keyboard, smartphone touch virtual keyboards, speech to text techniques, and others. The purpose of this text entry test-bed software is to provide a flexible and reusable experiment tool for text entry studies, in such a way to include studies from a variety of sources, more specifically to this thesis, from Virtual Reality text entry experiments. On top of the proposed text entry test-bed, we conduct two studies comparing different text entry techniques in virtual reality as a way of validating the text entry test-bed, as well as contributing the results of these studies to the pool of research related to text entry in virtual reality.


Information Science




Carleton University

Thesis Degree Name: 

Master of Information Technology: 

Thesis Degree Level: 


Thesis Degree Discipline: 

Digital Media

Parent Collection: 

Theses and Dissertations

Items in CURVE are protected by copyright, with all rights reserved, unless otherwise indicated. They are made available with permission from the author(s).