Haptic Feedback in Virtual Reality with Deformation and Shape-Change
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Past Virtual Reality (VR) research shows that haptic feedback increases presence and improves users' task performance. However, providing haptic feedback for multiple virtual objects usually requires complex, immobile systems, or multiple haptic props. We present a new approach that applies deformable, shape-changing devices to VR haptics, leveraging the dominance of human vision in VR to provide realistic haptic feedback with physical shape approximations. Our first study evaluates our HaptoBend prototype through an elicitation study. Results support the use of physical shape approximations and reveal important user preferences. We translate these results and past work into a Design Criteria to inform our second prototype, Adaptic. In our second study, we compare docking performance and adherence to our Design Criteria with Adaptic, a Razor Hydra Controller, and haptic props. We found Adaptic did well in satisfying our Design Criteria and had little difference in performance compared to the other haptic approaches.
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Copyright © 2018 the author(s). Theses may be used for non-commercial research, educational, or related academic purposes only. Such uses include personal study, research, scholarship, and teaching. Theses may only be shared by linking to Carleton University Institutional Repository and no part may be used without proper attribution to the author. No part may be used for commercial purposes directly or indirectly via a for-profit platform; no adaptation or derivative works are permitted without consent from the copyright owner.
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- 2018
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mcclelland-hapticfeedbackinvirtualrealitywithdeformation.pdf | 2023-05-05 | Public | Download |