Empirical Studies on Selection and Travel Performance of Eye-tracking in Virtual Reality

Public Deposited
Resource Type
Creator
Abstract
  • We presented two studies on VR selection and travel performances using eye-based interaction via FOVE head-mounted display (HMD). Our selection experiment was modelled after the ISO 9241-9 reciprocal selection task, with targets presented at varying depths in a custom virtual environment. We compared eye-based and head-based in isolation, and the combination of eye-tracking and head-tracking. Results indicate that eye-only offered the worst performance in terms of error rate, selection times, and throughput. Head-only offered significantly better performance. In our travel study, the task involved controlling movement direction while flying through target rings in the air by seven techniques. We found that the completion time and success rates of head+eye were very close to head-only, while eye-only did not perform better than head+eye due to learning effects and calibration issues, which also yield high cybersickness. Head+eye compensated for the eye-tracker issues and would be potentially an alternative to traditional traveling techniques.

Subject
Language
Publisher
Thesis Degree Level
Thesis Degree Name
Thesis Degree Discipline
Identifier
Rights Notes
  • Copyright © 2018 the author(s). Theses may be used for non-commercial research, educational, or related academic purposes only. Such uses include personal study, research, scholarship, and teaching. Theses may only be shared by linking to Carleton University Institutional Repository and no part may be used without proper attribution to the author. No part may be used for commercial purposes directly or indirectly via a for-profit platform; no adaptation or derivative works are permitted without consent from the copyright owner.

Date Created
  • 2018

Relations

In Collection:

Items