The thesis will question the design process to critically understand how new technologies are shaping the way in which we build our world. Is it appropriate, or even possible, to design within the vacuum of virtual space for a profession that ultimately deals with the physical world? What is lost when we no longer have an intimate relationship with building materials? How can hybrid processes bridge and entwine hand craft and digital technology? To examine these questions, this thesis will first propose a process of thinking by making. By engaging in this process, this thesis then proposes that its final product be a chair, which aims to embody comprehensive thought in materiality, technique, technology, and craft in a design that engages the human body.