Visual Narratives and Emulating Architecture

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  • This thesis will examine how architecture is used in video games to tell stories. It will explore how we, the player, make references and connections to the real world and our own experiences. Architecture becomes a reference, an emulation designed to trigger memories in the player, forming a relationship between the lived-in world and the digital world. Similar to progression in a movie, the buildings in games do not always serve a function as they do in the actual world; however, it is still necessary to suspend the player's disbelief, enveloping them into the game space. Video games offer the possibility of reflecting upon what it means to experience a place. It allows us to immerse ourselves into an environment; architecture— both landscape and structure — plays an integral part in conveying the game narrative. This project aims to explore this hypothesis by creating a game proposal.

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  • Copyright © 2022 the author(s). Theses may be used for non-commercial research, educational, or related academic purposes only. Such uses include personal study, research, scholarship, and teaching. Theses may only be shared by linking to Carleton University Institutional Repository and no part may be used without proper attribution to the author. No part may be used for commercial purposes directly or indirectly via a for-profit platform; no adaptation or derivative works are permitted without consent from the copyright owner.

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  • 2022

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