This thesis will examine how architecture is used in video games to tell stories. It will explore how we, the player, make references and connections to the real world and our own experiences. Architecture becomes a reference, an emulation designed to trigger memories in the player, forming a relationship between the lived-in world and the digital world. Similar to progression in a movie, the buildings in games do not always serve a function as they do in the actual world; however, it is still necessary to suspend the player's disbelief, enveloping them into the game space. Video games offer the possibility of reflecting upon what it means to experience a place. It allows us to immerse ourselves into an environment; architecture— both landscape and structure — plays an integral part in conveying the game narrative. This project aims to explore this hypothesis by creating a game proposal.