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Abstract
  • This thesis connects architectural theories of virtual realities with the representation and experience of game space. It asks how architectural theory of the virtual can be better perceived and felt using the medium of video games, specifically representations of game space and the experience of playing within them. Game mechanics were understood along with a study of video game precedent to facilitate the creation of three game levels. During each level, and as part of the progress from one to another, the player can learn the mechanics of the game levels. Initial concepts of the levels experience are designed to change in the final level, challenging and illustrating how representation in the virtual context along with experience need not conform to notions of actual space. Even though the space is not actual, nor follows actual logic, it is still able to be perceived by the player as a reality.

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  • Copyright © 2021 the author(s). Theses may be used for non-commercial research, educational, or related academic purposes only. Such uses include personal study, research, scholarship, and teaching. Theses may only be shared by linking to Carleton University Institutional Repository and no part may be used without proper attribution to the author. No part may be used for commercial purposes directly or indirectly via a for-profit platform; no adaptation or derivative works are permitted without consent from the copyright owner.

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  • 2021

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