"A Day in the Life of the Jos": The Design of an Educational Game on Privacy

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  • The need to educate children on protecting their online privacy and security is pressing, as more children are going online unsupervised. This thesis examines how to make privacy and security education relevant to children's everyday life. We have partnered with MediaSmarts to create a new interactive educational game. As a starting point, we conducted a user study of an existing game, then we designed, prototyped, and evaluated a new game with children. In our new ``A Day in the Life of the Jos'' (ADITL) game, players follow Jo and Josie, a brother and sister, through their day and help them make positive privacy and security-related choices. Players then witness the outcomes of their decisions on the Jos' lives as they unfold within the game. Evaluation results show that participants found ADITL appealing and that adding gamification elements encouraged engagement with the educational material and promoted interaction with the lessons.

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  • Copyright © 2016 the author(s). Theses may be used for non-commercial research, educational, or related academic purposes only. Such uses include personal study, research, scholarship, and teaching. Theses may only be shared by linking to Carleton University Institutional Repository and no part may be used without proper attribution to the author. No part may be used for commercial purposes directly or indirectly via a for-profit platform; no adaptation or derivative works are permitted without consent from the copyright owner.

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  • 2016

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