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Designers apply different design elements such as form, colour, texture, light, and movement in the design of products. This interdisciplinary study aims to investigate the application of ‘biophilic movement’ in the design of interactive wearable objects. In order to investigate how designers might incorporate ‘biophilic movement’ in the design of products, this research draws from the discipline of biology. This thesis suggests that biophilic movement can potentially create a pleasurable experience and enhance the interaction between people and wearable objects with biophilic movements. The key findings of this study include: 1) Adding biophilic movement can add interest to biophilic wearable objects by engaging the people who interact with it; 2) Identifying and categorizing biologically inspired movements can help designers in the area of biology-to-design; and 3) Presenting a biophilic semantic differential scale that can be used to understand how people interpret movements in biophilic artifacts.