Entertainment : an architectural prototype

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Abstract
  • A response to architecture in a consumer-driven environment

    The increasing social influence of media corporations raises important

    questions in architecture. This thesis studies the "extreme" architectural models

    of the theme park, tourist resort, and entertainment district. The techniques

    and technologies that have broughtthese models success merit closer study.

    Contemporary concepts of architectural performance and interactivity

    have expanded the appeal of theatre, gaming and cinema into recreation

    spaces. Public spectators wish to participate in their communities, and ask

    architecture to facilitate this inclusion. As new technologies raise questions of

    application, architecture could help discover socially conscious answers.

    Market research and advertising campaigns present feedback loops

    with potential for architectural research and experimentation. This thesis

    proposes to manipulate public love of novelty in a hybrid resort-laboratory

    prototype. Within this environment, greater forms of complexity can find public

    funding and new technologies can be given critical content. The short-term

    potential may be entertainment, but long-term, this prototype could advance

    building sciences and design.

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  • Copyright © 2011 the author(s). Theses may be used for non-commercial research, educational, or related academic purposes only. Such uses include personal study, research, scholarship, and teaching. Theses may only be shared by linking to Carleton University Institutional Repository and no part may be used without proper attribution to the author. No part may be used for commercial purposes directly or indirectly via a for-profit platform; no adaptation or derivative works are permitted without consent from the copyright owner.

Date Created
  • 2011

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