Bendy: An Exploration into Gaming with Mobile Flexible Devices

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  • We explore gaming with mobile flexible devices through a comprehensive study. We conducted two experiments with two commonly sized mobile devices. The first experiment created user-defined bend gestures from a set of tasks derived from gaming. The results suggest pairing opposing events by gesture location, little differences in gestures performed on two sized devices and interaction paradigms relating to the Simon Effect. The results of the first experiment were summarized and provided guidelines for the design of the game controls used in the second experiment. We implemented the userdefined gestures into 6 games using an interactive flexible prototype. Usability and user experience were evaluated and we find an overall preference for the small size, identified an important usability issue related to hand position and interaction paradigms regarding the Simon Effect and bimanual input. Finally, we propose a set of design recommendations for flexible device interactions and game designers.

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  • Copyright © 2013 the author(s). Theses may be used for non-commercial research, educational, or related academic purposes only. Such uses include personal study, research, scholarship, and teaching. Theses may only be shared by linking to Carleton University Institutional Repository and no part may be used without proper attribution to the author. No part may be used for commercial purposes directly or indirectly via a for-profit platform; no adaptation or derivative works are permitted without consent from the copyright owner.

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  • 2013

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