Basic Psychological Needs and Passion: Exploring Predictors of Problematic Video Gaming Behaviours

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  • Problematic video gaming is a growing concern across the world. Critically, when video gaming interferes with the pursuit of life goals or begins to negatively affect other life domains (e.g., work, school, relationships), they are described as problematic gaming behaviours. Researchers have linked problematic gaming behaviours to negative outcomes in a variety of contexts, such as university performance and mental illness. However, research is only beginning to examine why problematic gaming develops. I explored possible relations between psychological needs frustration, obsessive passion, and problematic gaming behaviours. A direct model and a mediation model were explored across 2 studies. Study 1 found a small effect of psychological needs frustration, and a large effect of obsessive passion, whereas the indirect effect was not statistically significant. Study 2 recruited a larger sample targeted towards gamers and replicated the direct effects of study 1 and found a significant indirect effect in the mediation model.

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  • Copyright © 2019 the author(s). Theses may be used for non-commercial research, educational, or related academic purposes only. Such uses include personal study, research, scholarship, and teaching. Theses may only be shared by linking to Carleton University Institutional Repository and no part may be used without proper attribution to the author. No part may be used for commercial purposes directly or indirectly via a for-profit platform; no adaptation or derivative works are permitted without consent from the copyright owner.

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  • 2019

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