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Intersection restriction games are games played on hypergraphs in which options for a player are restricted based on previous play via some intersection property. This paper focuses on two games within this class: Arc-Kayles and a Triple Packing game. Arc-Kayles is a game where, on their turn, players remove an edge and all adjacent edges from a graph. Together, players are forming a maximal matching. The Triple Packing game is a combinatorial design game where players are choosing triples such that no two triples chosen share a pair. Both games are played under normal play. We give new results for Arc-Kayles played on a special star graph and the wheel graph as well as partial results for the Triple Packing game played on the complete graph.