A User-Centred Design Approach to Ubiquitous Computing and Framing Communication in Football

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  • The purpose of this interdisciplinary design research study is to explore the nature of communication during a football game, to identify the needs of athletes and coaches based on their specific contexts, and to uncover opportunities relating to ubiquitous computing for improving their performance. The research is approached through mixed design research methods including a survey, field observations and interviews. The data is analyzed using a graphical approach to representing the findings. The key insights from this research include validating a user need by identifying the problem space of communication errors during a game, a user want by acknowledging motivation and acceptance of emerging technology, and investigating the opportunity for wearable technology to enhance performance in football.

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  • Copyright © 2015 the author(s). Theses may be used for non-commercial research, educational, or related academic purposes only. Such uses include personal study, research, scholarship, and teaching. Theses may only be shared by linking to Carleton University Institutional Repository and no part may be used without proper attribution to the author. No part may be used for commercial purposes directly or indirectly via a for-profit platform; no adaptation or derivative works are permitted without consent from the copyright owner.

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  • 2015

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