Beyond Visualization: Spatial Presence and Virtual Heritage
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Beginning with the hypotheses that cultural heritage embodies both tangible and intangible values; this thesis proposes that if we are to truly experience heritage through virtual means, both sets of values must be addressed. The project exists in the intersection of three fields of study: cultural heritage, virtual reality, and video games. Virtual reality has allowed us the opportunity to accurately visualize the physical characteristics of space around us, with emphasis residing primarily on visual and sensory experience. Immersive video games place emphasis on a user’s cognitive or emotional experience in virtual space by creating relationships and building value systems within game worlds. Through the sensory stimuli of the former, and the cognitive and emotional stimuli of the latter, a combined methodology is proposed to create a fully immersive virtual environment that allows a user the opportunity to experience the full definition of cultural heritage in virtual reality.
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Copyright © 2017 the author(s). Theses may be used for non-commercial research, educational, or related academic purposes only. Such uses include personal study, research, scholarship, and teaching. Theses may only be shared by linking to Carleton University Institutional Repository and no part may be used without proper attribution to the author. No part may be used for commercial purposes directly or indirectly via a for-profit platform; no adaptation or derivative works are permitted without consent from the copyright owner.
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- 2017
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howell-beyondvisualizationspatialpresenceandvirtual.pdf | 2023-05-05 | Public | Download |