Controllable Procedural Terrain Synthesis Using Curve Networks

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  • We present a procedural technique for the synthesis of detailed and controllable terrains. We generate terrain based on a sparse curve network representation, where interconnected curves are distributed in the plane and can be procedurally assigned height. The user controls the placement and elevation of peaks. We employ path planning to procedurally generate irregular curves around peaks. Optionally, the user can specify base signals for the curves. Then we assign height to curves using biased random walks with controlled probability distributions, a process which we show produces signals with distinct shapes. The structure of a curve network partitions space into individual patches. We interpolate patch heights using mean value coordinates, after which we have a complete terrain heightfield.

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  • Copyright © 2015 the author(s). Theses may be used for non-commercial research, educational, or related academic purposes only. Such uses include personal study, research, scholarship, and teaching. Theses may only be shared by linking to Carleton University Institutional Repository and no part may be used without proper attribution to the author. No part may be used for commercial purposes directly or indirectly via a for-profit platform; no adaptation or derivative works are permitted without consent from the copyright owner.

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  • 2015

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