Having Fun, Working Out: Adaptive and Engaging Video Games for Exercise
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This study evaluates an original game, Sea Monkeys, which contributes to the field of adaptive games while testing the viability of exergames that present continuous, expandable narrative. Adaptivity stands to assist game designers in resolving challenge management, a sophisticated problem in exergaming. Psychological flow provides a unified perspective from which to evaluate experiences of physical exertion and game engagement. The study was performed using independent measures to discern the effect of adaptivity (n=25). Participants were exposed to two rounds of the game using full-body motion input and equipped with a heart rate monitor. Cardiovascular exertion meeting exercise standards was observed. Measurements suggest that adaptivity enhanced the reliability of the challenge encountered by players. Players reported the narrative to be engaging and helpful, and flow experiences were indicated. Sea Monkeys demonstrates an engaging, effective, and expandable game design for delivering exercise benefit.
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Copyright © 2014 the author(s). Theses may be used for non-commercial research, educational, or related academic purposes only. Such uses include personal study, research, scholarship, and teaching. Theses may only be shared by linking to Carleton University Institutional Repository and no part may be used without proper attribution to the author. No part may be used for commercial purposes directly or indirectly via a for-profit platform; no adaptation or derivative works are permitted without consent from the copyright owner.
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- 2014
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burt-havingfunworkingoutadaptiveandengagingvideo.pdf | 2023-05-04 | Public | Download |