Identifying Interactions for Virtual Reality; a Study of Collaboration and Engagement in Different Media

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  • Designers use many methods and techniques to develop ideas and generate concepts. This study focused on the experience of using collaborative tools for design thinking practices using post-it notes in face-to-face and digital activities in order to discover common features that could be applied in the design of virtual reality design thinking tools. It found that some common activities in face-to-face collaborative design thinking interactions among designers, such as navigation, selection, manipulation, text input, among others differed from interactions in 2D and 3D Virtual Environments. Study participants worked on design thinking exercises in three different teams using three different types of media. Once these interactions were identified, common and unique gestures were grouped for further analysis. Patterns of activity intensity were identified within and across teams, providing the opportunity to make recommendations about features that could be improved to better suit design collaboration and the user experience in virtual reality.

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  • Copyright © 2019 the author(s). Theses may be used for non-commercial research, educational, or related academic purposes only. Such uses include personal study, research, scholarship, and teaching. Theses may only be shared by linking to Carleton University Institutional Repository and no part may be used without proper attribution to the author. No part may be used for commercial purposes directly or indirectly via a for-profit platform; no adaptation or derivative works are permitted without consent from the copyright owner.

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  • 2019

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