Virtual Hands of the Architect

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Abstract
  • The Thesis studies Virtual Reality Drawing and its application to architecture. It covers the evolution of different thesis goals, from a more technically intensive approach to the now experimental method of research. It also covers a short background about Virtual Reality’s history, my personal history with drawing, old projects remodelled for VR, or redrawn in VR. The research includes an insight to VR drawing – 2D / 3D drawing elements such as line, shape, shade, etc. and then compared to their VR counterparts. Also included are VR architecture drawings and the video of the process and the analysis of how the process informs architecture. The data gathered from these will be guidelines for VR art that shall be used to make the final pieces – the Game (contains images / text / data) and the Final VR DrawingSpace

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  • Copyright © 2016 the author(s). Theses may be used for non-commercial research, educational, or related academic purposes only. Such uses include personal study, research, scholarship, and teaching. Theses may only be shared by linking to Carleton University Institutional Repository and no part may be used without proper attribution to the author. No part may be used for commercial purposes directly or indirectly via a for-profit platform; no adaptation or derivative works are permitted without consent from the copyright owner.

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  • 2016

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