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Abstract:
The Thesis studies Virtual Reality Drawing and its application to architecture. It covers the evolution of different thesis goals, from a more technically intensive approach to the now experimental method of research. It also covers a short background about Virtual Reality’s history, my personal history with drawing, old projects remodelled for VR, or redrawn in VR. The research includes an insight to VR drawing – 2D / 3D drawing elements such as line, shape, shade, etc. and then compared to their VR counterparts. Also included are VR architecture drawings and the video of the process and the analysis of how the process informs architecture. The data gathered from these will be guidelines for VR art that shall be used to make the final pieces – the Game (contains images / text / data) and the Final VR DrawingSpace