This thesis identifies a lack of research on the efficiency of using general-purpose Augmented Reality (AR) authoring tools for educational purposes and investigates its difficulties and drawbacks. While traditional education methods have proven their efficiency, academics constantly explore new ways to benefit from technology in education. Notwithstanding, elementary school teachers are tempted by the well-reputed success of incorporating AR in classrooms to enhance lessons, motivate students, keeping them focused, and so forth. They face, along with students, many challenges trying to adopt this technology to the curriculum. We scrutinized the literature review to sort and analyze some of the difficulties of using general-purpose authoring tools in education and deduct heuristic and reflect on how to counter those difficulties to develop an education AR authoring tool. We have developed and evaluated a prototype of an AR authoring tool made for education called CUAR (Carleton University Augmented Reality).