Couch: A Mobile Application Designed to Investigate the Relationship Between Aesthetics and Persuasion
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Aesthetics is an important aspect of the user experience. It is also among the principles for persuasive systems in the frameworks such as the functional triad by Fogg and the Persuasive Systems Design by Oinas-Kukkonen and Harjumaa. Yet, literature directly investigating the influence of aesthetics on persuasion is limited. Similarly, despite the significance of aversive stimuli on behaviour change, the research is also sparse. To understand how aesthetics affect reported persuasion, I designed a mobile app named Couch with two levels of each aesthetics and persuasion, utilizing aversive stimuli, with the aim of reducing sedentary behaviour. Participants reported significantly higher levels of persuasion in persuasive group compared to control group, showing the success of persuasion attempts. However, aesthetics had no significant effect on persuasion. I report additional findings regarding aesthetics, and discuss the implications for future work.
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Copyright © 2017 the author(s). Theses may be used for non-commercial research, educational, or related academic purposes only. Such uses include personal study, research, scholarship, and teaching. Theses may only be shared by linking to Carleton University Institutional Repository and no part may be used without proper attribution to the author. No part may be used for commercial purposes directly or indirectly via a for-profit platform; no adaptation or derivative works are permitted without consent from the copyright owner.
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aydin-couchamobileapplicationdesignedtoinvestigate.pdf | 2023-05-05 | Public | Download |